Pattern Transparency Mode—The transparency or opaqueness of the “white pixels” in the pattern (see the note below). When set to 0 (transparent), these pixels have no effect on the destination; when set to 1 (opaque), they are applied through the black pixels of the source pattern to the destination.

Logical Operations—the Print Model uses logical operations, such as AND, OR, XOR, and NOT when determining which bits of the source, pattern, and texture become part of the resulting image. The Logical Operations command (?*l#O) can vary the logical operation used, thus varying the outcome.

Note

For RGB color images, “white” pixels are those for which all color

 

primaries are 255. For CMY color images, “white” pixels are those for

 

which all color primaries are 0.

 

For all rendering algorithms, white dots introduced in the dithering

 

process are not subject to transparency modes.

 

Figure 5-2 illustrates the effects of the source and pattern

 

 

transparency modes on the final image. (The transparency modes

 

work a little differently with rectangular area fill—see “Pattern

 

Transparency for Rectangular Area Fill” near the end of this chapter.)

This example uses the default ROP. The output may appear differently depending on the colors used.

Figure 5-2 Opaque and Transparency Modes

EN

The PCL Print Model 5-3

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HP L 5 manual Opaque and Transparency Modes