2. RS7000 Internal Structure
RS7000 59
1
Basic
Sequencer
The sequencer block records performance data from the
RS7000’s own controllers or external MIDI equipment, and plays
back the data using the internal tone generator or external MIDI
equipment.

Patterns & Phrases

“Patterns” are any type musical pattern which can be played,
repeated or switched in the PATTERN mode. Patterns consist of
from 1 to 16 “phrases” assigned to the 16 pattern tracks.
Each phrase can be thought of as a “part” of the patter: a drum
part, a bass part, guitar or piano chord backing, a brass line, or
any other musical part. In addition to the many preset phrases
provided with the RS7000, original phrases can be recorded to
create totally original patterns.
Internal Pattern Structure

Pattern Organization (Styles & Sections)

Patterns are grouped into “styles”. Each style can include as
many as 16 patterns, each of which is known as a “section”. You
can switch directly between any of the sections included in a
style using the RS7000 keyboard. The internal RS7000 memory
holds up to 64 styles (01 ~ 64), each with 16 sections (sections A
~ P), for a total of 1024 patterns (64 × 16 = 1024).

Pattern Chains

A “pattern chain” is basically a number of patterns played
sequentially to produce a complete song. Pattern chains can be
created to automatically switch styles and sections. In addition to
a pattern track which contains the data for pattern switching,
there is a scene/mute which allows scene and mute memories to
be recalled as well as specific track mute operations, and a tempo
track that allows tempo variations. Pattern chains can be con-
verted to songs, so creating a pattern chain is a convenient way to
begin producing a song. The RS7000 has memory for 20 pattern
chains (01 ~ 20).
Pattern Chain Track Structure
CAUTION
All data in the internal sequencer memory will
be lost when the power is turned off. Be sure to
save important data to a memory card or SCSI
disk before turning the power off.
Track 1
Track 2
Track 8
Track 9
Track 10
Track 16
MEASURE 2MEASURE 1
Phrase (Bass Drum)
Phrase (Snare Drum)
Phrase (Percussion)
Phrase (Bass)
Phrase (Guitar)
Phrase (Effect Sound 1)
Track Data Type 12345••• Measures
Pattern
Track
Style 01 Repeat Repeat •••
Section A B C
Scene/Mute
Track
Scene Memory Number 3 4 2 •••
Mute Memory Number 1 2 5 •••
BPM Track Tempo Change 120 158 72 •••
A B C D E F G H
I J K L M N O P
64 styles
Style 01
Pattern
16 sections
Style × 64