130 |
| ||
|
|
|
|
|
|
|
|
| Field | Description |
|
| Queue | Queues are defined for different types of data transmitted from |
|
|
|
| |
|
| Data 0 (Voice) |
|
|
| Low latency and guaranteed bandwidth. |
|
|
| should be sent to this queue. |
|
|
| Data 1(Video) |
|
|
| Guaranteed bandwidth. |
|
|
| have a fixed bandwidth should be sent to this queue. |
|
|
| Data 2 (best effort) |
|
|
| Most traditional IP data is sent to this queue. |
|
|
| Data 3 (Background) |
|
|
| Lowest priority queue, high throughput. Bulk data that requires |
|
|
| maximum throughput and is not |
|
|
| data, for example). |
|
|
|
|
|
| AIFS | The Arbitration |
|
|
| milliseconds) for data frames. |
|
|
|
|
|
| cwMin (Minimum | This parameter is input to the algorithm that determines the initial |
|
| Contention Window) | random backoff wait time ("window") for retry of a transmission. |
|
|
| The value specified here in the Minimum Contention Window is the |
|
|
| upper limit (in milliseconds) of a range from which the initial random |
|
|
| backoff wait time is determined. |
|
|
| The first random number generated will be a number between 0 and the |
|
|
| number specified here. |
|
|
| If the first random backoff wait time expires before the data frame is sent, |
|
|
| a retry counter is incremented and the random backoff value (window) is |
|
|
| doubled. Doubling will continue until the size of the random backoff |
|
|
| value reaches the number defined in the Maximum Contention Window. |
|
|
|
|
|