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Define NLQ download characters
Mode | ASCII |
|
|
|
| Decimal |
| Hexadecimal | ||||
| cESC> | “&I’ | CO> | nl |
| 27 | 38 | 0 | nl | 18 | 26 00 | nl |
Std. | n2 | a0 | al |
| a2 | n2 | a0 | al a2 | d? | a0 | al a2 | |
|
| ml | m2 | . . . | m69 | ml | m2 | ...m49 | ml m2 | ...m49 |
Defines one or more new NLQ characters and stores them in RAM for later use. EDS switch
The dot density is doubled in each direction, so each character consists of 18 dots vertically and 23 dots horizontally and requires 69 data bytes. Since the vertical definition of the character is 18 dots, each byte represents a third of vertical definition.
For details, please refer to Chapter 5.
Define draft download characters
Mode | ASCII |
|
|
| Decimal |
|
| Hexadecimal |
| |||
| <ESC> | “=” nl | n2 | <Dc4> | 27 | 61 nl | n2 | 20 | 1B | 3D | nl n2 | 14 |
IBM | a0 | al | a2 ml |
| a0 | al | a2 | ml | a0 | al | a2 | ml |
|
|
| m2 | . . . ml1 |
| m2 . . . ml1 |
|
| m2 . . . ml1 |
Defines one or more new draft characters and stores them in RAM for later use. Draft mode must be selected before this command is executed. nZ and n2 give the number of bytes of character data that will follow. a0 is the character code of the first character defined. al and a2 are attributes bytes. ml to ml 1 are the character data, and are the same as in <ESC> “W. The attribute byte al indicates whether the character is an ascender (not using the lowest of the nine vertical dots) or a descender (not using the highest dot) and whether it has a downward extension to 12 dots.
The attribute byte a2 gives
Characters defined by this command can be selected by &SC> “I” 4 or <ESC> “I” 5. This command is ignored when EDS switch
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