Technical Reference Guide
Figure
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| Graphics Processing Unit |
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| 2D | 3D |
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| Engine | Engine |
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| HSync |
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Monitor | VSync | RAM | Pipelined | Memory | DDR SDRAM | |
Connector |
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RGB | DAC A | Processor | Controller | Memory | ||
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Difference Matrix
Feature | D315 | d325 |
NVidia controller type | GeForce2 MX | GeForce4 MX |
Pipeline performance | 350 Mpixels/sec | 380 Mpixels/sec |
| 700 texels fill rate | 760 texels fill rate |
Transform & lighting engine rate | 20 Mtriangeles/sec | 24 Mtriangles/sec |
Figure
The GPU works with the SDRAM Memory Controller to use a portion of system memory for instructions, textures, and frame (display) buffering. The SDRAM Memory Controller dynamically allocates display and texture memory amounts according to the needs of the application running on the system.
Compaq D315 and hp d325 Personal Computers
Featuring the AMD Athlon XP Processor
Second Edition - April 2003