•If the replace parameter is false and the pixel scale is different, then the pixel scale is not changed and the file is stored in the frame buffer.
•If the replace parameter is true and the energy calibration of the file is different than the current configuration, then the energy calibration is set to the value in the file and the file is stored in the frame buffer.
•If the replace parameter is false and the energy calibration is different, then the energy calibration is not changed and the file is stored in the frame buffer.
The file name is optional and is a string describing the drive, directory, file name, and extension. If no drive or directory is specified then the current Windows drive or directory is used. In Windows, the current drive and directory can be changed at any time by another program, some internal operation, or some user action. This is probably not what you want. We very strongly recommend that you always specify the drive and directory. If the extension is not specified then
.LB3/4/5/7 is used. If the file name is not specified then the current value from the last previous restore File Restore Config, LDC command, File Load, File Save, LDD command, or SDD command is used.
Note that the backslash character, “\”, has special meaning known as an escape sequence. To specify a single backslash you must send two. For example, “c:\\spiricon\\lba300pc\\data.lb3” is interpreted by the
The current default values for the start record, number of records, and file name can be retrieved with the LDD? command.
The following example describes how to read all the records from a file into the frame buffer starting at frame 7.
Host sends
:LDD
FileName=c:\\spiricon\\lba300pc\\tophat.lb3;
StartRecord=1;
NumberRecords=0;
StartFrame=7(^END)
10.6.2.4 SDD - Save Data File
To write a data file on the
File Save As… menu item, entering the file name, start frame, and number of frames, and clicking OK.
The frame parameter is optional and is numbered from
The number of frames is optional and is numbered from 0 to n, where ‘n’ is the maximum number of frames in the frame buffer. A value of 0 specifies all the frames in the frame buffer. The number of frames is forced to 1 when the start frame is
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