
User Guide |
| VersaLink™ Gateway (Model 327W) | ||
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| Application/Game |
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| Motorhead Server | 16000 TCP/UDP, |
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| MSN Game Zone | 6667 TCP, |
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| MSN Game Zone (DX 7 & 8 play) | 6667 TCP, 6073 TCP, |
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| TCP/UDP |
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| MSN Messenger |
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| Napster | 6699 TCP |
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| Need for Speed 3, Hot Pursuit | 1030 TCP |
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| Need for Speed, Porsche | 9442 UDP |
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| Net2Phone | 6801 UDP |
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| NNTP | 119 TCP/UDP |
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| Operation FlashPoint | 47624 UDP, 6073 UDP, | ||
| Outlaws | 5310 TCP/UDP |
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| Pal Talk |
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| 2500 UDP |
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| pcAnywhere host | 5631 TCP, 5632 UDP, 22 UDP |
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| Phone Free |
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| Quake 2 | 27910 UDP |
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| Quake 3 | 27660 UDP |
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| Each computer playing QuakeIII must use a different port number, starting |
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| at 27660 and incrementing by 1. You'll also need to do the following: |
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| 1. Right click on the QIII icon |
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| 2. Choose "Properties" |
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| 3. In the Target field you'll see a line like "C:\Program Files\Quake III |
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| Arena\quake3.exe" |
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| 4. Add the Quake III net_port command to specify a unique |
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| communication port for each system. The complete field should look like |
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| this: "C:\Program | Files\Quake III Arena\quake3.exe" +set |
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| net_port 27660 |
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| 5. Click OK. |
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| 6. Repeat for each system behind the NAT, adding one to the net_port |
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| selected (27660,27661,27662) |
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| Quicktime 4/Real Audio |
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| Rainbow Six & Rogue Spear | 2346 TCP |
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| RealOne Player | TCP - 554, 7070 to 7071 |
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| UDP - 6970 to 7170 |
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| Real Audio |
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| Roger Wilco | TCP/UDP 3782 |
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| UDP 3783 (BaseStation) |
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| ShoutCast Server |
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| SSH Secure Shell | 22 TCP/UDP |
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| Starcraft | 2346 TCP |
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| Starfleet Command |
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| Telnet | 23 TCP |
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| Tiberian Sun & Dune 2000 |
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| Ultima Online |
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| Unreal Tournament server | 7777 (default gameplay port) |
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| 7778 (server query port |
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| 7779,7779+ are allocated dynamically for each helper UdpLink objects, |
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| 152 | October 2006 |