Locating an event memory

You can store up to 99 event memory points (00 to 99). These event memory points can be used for locate functions described below as well as for the “scene event map” function described in “Chapter 3 Mixer functions”.

Creating an event memory

<Hint>

Event memory numbers are assigned in ascending order of ABS time, regardless of order in which event memories are created.

For example, if you create event memories in order as shown in the upper diagram below, the event memory numbers are assigned as shown in the lower diagram.

 

 

2

3

6

7

1

5

4

 

 

ABS 0

02M30S

05M00S

07M30S

12M30S

12M30S

15M00S

17M30S

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ABS0

EVT 01

EVT 02

EVT 03

EVT 04

EVT 05

EVT 06

EVT 07

02M30S

05M00S

07M30S

12M30S

12M30S

15M00S

17M30S

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1.At the desired position while the VF160EX is stopped or during playback, press the [HOLD/>] key.

The time when pressing the [HOLD/>] key is held on the screen.

3.After viewing the screen, press the [EXIT/NO] key.

The display returns to the Normal display.

<Hint>

You can delete unnecessary event memories. See “Edit- ing the event map” in “Advanced mixer operations” de- scribed later for details.

Locate by specifying the event memory

1.Press the [SCENE-STORE MAP] key while holding down the [SHIFT] key to bring up the event map screen.

2.Use the [JOG] dial to select the desired event number, and press the [LOCATE] key.

The unit locate the selected memory point and stops, while the display returns to the Normal display.

When selecting an event memory, you can know the nearest event memory point to the current point by the flashing event number (in the example below, event number 02 is the nearest).

2.Press the [STORE] key.

The key lights up (in red) and “Hit Any Memory Keys!” appears on the screen.

3.Press the [LOCATE/EVT MEM] key while holding down the [SHIFT] key.

Entry EVT**” (where ** shows the number) appears for a short time, while the time held in step 1 is entered in the event memory.

Viewing the event memories

1.Press the [SCENE-STORE/MAP] key while holding down the [SHIFT] key.

Flashing

Skip locate

With the Skip locate function using the event memo- ries, the unit automatically recognizes the locate point and locate there. When the Skip locate is executed, the locate point is shown on the screen and you will know where the current position goes.

Current position

ABS0

EVT 01

EVT 02

EVT 03

10M00S

EVT 04

EVT 05

EVT 06

02M30S

05M00S

07M30S

12M30S

15M00S

17M30S

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

[SHIFT] key + [REWIND] key

[SHIFT] key + [F FWD] key

The display shows the event number select screen for the scene event map, in which you can view and check the event memories created by the procedure above.

The unit for event memories - ABS, Bar/Beat/Clk or MTC - depends on the time base setting.

2.Rotate the [JOG] dial to scroll through the event memory list.

1.Press the [REWIND/PREV] key while holding down the [SHIFT] key to skip back to the previous event memory point.

2.Press the [F FWD/NEXT] key while holding down the [SHIFT] key to skip advance to the next event memory point.

<Hint>

By sequentially executing the key operation above as many times as required, you can locate the desired event memory. In the above screen, for example, to locate event 01 from the current position, press the [REWIND/PREV] key three times while holding down the [SHIFT] key.

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Fostex VF160EX Locating an event memory, Creating an event memory, Locate by specifying the event memory, Skip locate