Flanger effect parameters (parameter type: FLANGE)

For effect type 36 of the preceding "Effect type" table, the following four parameters can be adjusted.

1.Eff Level

Adjust the effect return level: 0~99

2.Rate

Adjust the speed of modulation. Range: 0.01--2.00 Hz

3.Depth

Adjust the depth of modulation. Range: 0--99

4.

Mod Delay

Adjust the modulation delay. Range: 0--200

5.

Feedback

Adjust the number of modulation repeats. Range: 0--99

Mono pitch effect parameters (parameter type: MONO PITCH)

For effect type 37 of the preceding "Effect type" table, the following three parameters can be adjusted.

1.Eff Level

Adjust the effect return level: 0~99

2.Pitch

Adjust the amount of pitch shift. Range: -24--0--+24

 

* +/-12is one octave. +/-24is two octaves.

3.Adjust

Make fine adjustments to the amount of pitch shift. Range: -50--0--+50

 

* +50 is a semitone sharp. -50is a semitone flat.

4.Mode

Select the processing method. Range: 1--3

Delay pitch effect parameters (parameter type: DELAY PITCH)

For effect type 38 of the preceding "Effect type" table, the following four parameters can be adjusted.

1.Eff Level

Adjust the effect return level: 0~99

2.Pitch

Adjust the amount of pitch shift. Range: -24--0--+24

 

* +/-12is one octave. +/-24is two octaves.

3.Adjust

Make fine adjustments to the amount of pitch shift. Range: -50--0--+50

 

* +50 is a semitone sharp. -50is a semitone flat.

4.Delay Time

Adjust the delay time until the pitch-shifted sound is heard. Range: 0--500 ms

5.Feedback

Adjust the number of delay repeats. Range: 0--99

Scene Memory

The VF160EX provides 100 scene memories (Scene numbers 00 to 99). You can store a set of desired parameter settings to each memory. Items to be stored include all parameters set by the channel parameter edit and effect edit modes, as well as all channel fader levels. Furthermore, you can give a desired scene name with up to 16 alphanu- meric or symbolic characters to each scene memory.

In addition to 100 scene memories, the VF160EX also provides 10 temporary memories (Temporary numbers 00 to 09). Note that all the setting stored in a temporary memory disappears when turning off the power.

Storing to a scene memory

You can store the current settings to a scene memory by the following procedure.

1. Press the [SCENE-STORE] key.

Flashing

The display shows the screen for selecting the scene number.

2.Use the [JOG] dial to select the desired scene number to which you want to store the current settings, and press the [ENTER/YES] key.

The display shows the screen for editing a title of the selected scene number. The name of the program which you worked before entering the scene memory mode is duplicated to the name of the selected scene number, whose first character flashes, showing that it can be edited.

3.Enter the desired scene name using the JOG dial for selecting a character and using the [REWIND]/[F FWD] keys for moving the editing (flashing) point.

You can specify a scene name with up to 16 alphanumeric or symbolic characters and can see up to 14 characters on the display. The following characters can be entered:

A to Z, a to z, 0 to 9,

+- * / # & ! ? ( ) [ ] < > : . _ ,<- ->

4.After completing the scene name entry, press the [ENTER/ YES] key.

The display will change to the Normal display of the program whose scene name has been set.

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Fostex VF160EX operation manual Scene Memory, Storing to a scene memory, Flanger effect parameters parameter type Flange