Scene Event Map

By creating a scene event map, you can recall desired scene memories (mixer settings) at desired positions during playback. For example, you can recall scene memory 02 at 00H 01M 34S 00F and scene memory 04 at 00H 02M 20S 20F, etc. In the following description, we assume that the time base is set to ABS.

However, you may set the time base to Bar/Beat/Clk which allows you to specify the event position by Bar/Beat/Clk numbers.

<Note>

You must store data to scene memories used in a scene event map in advance.

See "Scene memory" above about how to store the current settings to a scene memory.

Creating an event memory

An event memory can be created via two methods.

1.on the fly

2.by specifying a desired time

You can create up to 99 event memories (01 to 99).

Tips:

In addition to the methods shown above, during the digital scrub operation, you can register the time after scrubbing by pressing the [HOLD/>] key, followed by [LOCATE] key while holding down the [SHIFT] key.

See "Chapter 4 Recorder Functions" for details about digital scrubbing.

Creating an event memory on the fly

1.At the desired position while the VF160EX is stopped or during playback, press the [HOLD/>] key.

The time when pressing the [HOLD/>] key is held.

2.Press the [STORE] key.

3.Press the [LOCATE/EVT MEM] key while holding down the [SHIFT] key.

"Entry EVT**" (where ** shows the event memory number) appears for a short time, while the time held in step 1 is entered in the event memory.

4.To create other event memories, repeat step 1 through 3 above.

<Note>

An event memory created by the above procedure only contains event time data. To set the desired scene num- ber to be recalled to each event memory, see "Creating the scene event map" described later.

<Viewing the event memories>

The event memories created in real-time by the procedure described above can be viewed by the operation below.

1.While the VF160EX is stopped, press the [SCENE STORE/ MAP] key while holding down the [SHIFT] key.

The screen shows the event memory list as below, in which you can view and check the event memories created in real-time.

Tips:

The event memory number that is nearest to the current position flashes in the screen above.

By selecting the desired event number using the [JOG] dial and pressing the [LOCATE] key, you can locate the event memory position.

Creating an event memory by specifying the desired time

<Notes>

The following procedure is assumed that no event memory has been created.

Event memory “00” cannot be edited.

1.While the VF160EX is stopped, press the [SCENE STORE/ MAP] key while holding down the [SHIFT] key.

The display shows the screen for selecting event memory numbers. When no event memory is created, the screen shows as below.

<Hint>

Event memory numbers are assigned in ascending or- der of ABS time, regardless of order in which event memories are created. For example, if you first create an event memory 1 (EVT01) with data "05m 00s" and then create an event memory with data "03m 30s", the event memory 1 data is replaced with "03m 30s" auto- matically, while the previous data ("05m 00s") is as- signed to event memory 2.

2.Select "01 New Event" using the [JOG] dial, and press the [ENTER/YES] key.

Rotate the [JOG] dial to highlight "01 New Event".

By pressing the [ENTER/YES] key, the event edit screen appears, where "Non" flashes in the Scene number field.

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Fostex VF160EX operation manual Scene Event Map, Creating an event memory, On the fly By specifying a desired time