Chapter 7 Menu Operations — Menu list

ffWhen saving or reading setup files from an SD memory card, you can save items with an [S] and items without an [S] separately. Items with an [S] in front of the item name are the targets for [PAINT([S]SELECT)] in the main menu [FILE] [SETUP DATA SELECT]. Items without an [S] are targets for [PAINT(LEVEL)].

[ADDITIONAL DTL]

Item

Description of settings

Remark

[KNEE APE LVL]

Changes the detail level of high-brightness areas.

 

 

 

 

[OFF], [1]…[2]…[5]

 

 

 

[DTL GAIN(+)]

Changes the level of + (upper) direction of detail.

 

 

 

 

[31]…[0]…[31]

 

 

 

[DTL GAIN()]

Changes the level of (lower) direction of detail.

 

 

 

 

[31]…[0]…[31]

 

 

 

[DTL CLIP]

Sets the level at which detail signals will be clipped.

 

 

 

 

[0]…[63]

 

 

 

[DTL SOURCE]

Sets the ratio of RGB signal components that will create the detail.

 

 

 

 

[(R+G)/2], [(G+B)/2], [(2G+R+B)/4], [(3G+R)/4], [R], [G]

 

 

 

[MASTER DTL]

Changes the master detail level.

 

 

 

 

[31]…[0]…[31]

 

 

 

 

 

 

 

are factory settings.

 

 

 

 

 

[SKIN TONE DTL]

 

 

 

 

 

 

 

 

 

Item

Description of settings

Remark

[[S] SKIN TONE DTL]

Selects the skin tone table that will display the skin tone detail.

ff[SKIN TONE DTL] works independently from the

 

Create the skin tone table with [DETECT TABLE]. You can shoot smoother skin

details set in each item of [LOW SETTING], [MID

 

tones by displaying skin tone detail. Select one, two, or three skin tones from the

SETTING], [HIGH SETTING], [ADDITIONAL

 

[A], [B], and [C] tables.

DTL], and [[S] CAMERA SETTING].

 

[A], [B], [C], [AB], [AC], [BC], [ABC], [OFF]

 

 

 

[[S] ZEBRA VF]

Set to display a zebra pattern in the skin tone area displayed in the viewfinder

 

 

 

 

screen.

 

 

 

 

The zebra pattern is displayed when this item is set to [ON] and [SKIN TONE DTL]

 

 

 

 

is open.

 

 

 

 

The zebra pattern displays the area selected in [SKIN TONE DTL].

 

 

 

 

[ON], [OFF]

 

 

 

[[S] ZEBRA SDI

Set whether to display skin tone zebra in the SDI OUT1 signal.

 

 

 

OUT1]

The zebra pattern is displayed when this item is set to [ON] and [SKIN TONE DTL]

 

 

 

 

is open. The zebra pattern displays the area selected in [SKIN TONE DTL].

 

 

 

 

[ON], [OFF]

 

 

 

[[S] ZEBRA MONI]

Set whether to display skin tone zebra in the monitor output (SDI OUT2, HDMI

 

 

 

 

OUT, VIDEO OUT) signal.

 

 

 

 

The zebra pattern is displayed when this item is set to [ON] and [SKIN TONE DTL]

 

 

 

 

is open. The zebra pattern displays the area selected in [SKIN TONE DTL].

 

 

 

 

[ON], [OFF]

 

 

 

[DETECT TABLE]

Selects the skin tone table of the subject that displays skin tone detail.

 

 

 

 

[A], [B], [C]

 

 

 

[SKIN TONE GET]

Obtains the color information of [A], [B], or [C] selected in [DETECT TABLE] from

 

 

 

 

near the center marker.

 

 

 

 

If executed, data from [I CENTER] to [Q PHASE] are automatically obtained.

 

 

 

 

The obtained data becomes the table data of [A], [B], or [C] selected in [DETECT

 

 

 

 

TABLE].

 

 

 

 

Multiple color information for [A], [B], and [C] cannot be obtained simultaneously.

 

 

 

[SKIN DTL EFFECT]

Sets the effective level of the skin tone detail.

 

 

 

 

[0]…[16]…[31]

 

 

 

[I CENTER]

Sets the center position of the upper I axis (setting the area that displays skin

 

 

 

 

tone).

 

 

 

 

[0]…[35]…[255]

 

 

 

[I WIDTH]

Sets the width of the area that displays the skin tone of the upper I axis that focus

 

 

 

 

on [I CENTER].

 

 

 

 

[0]…[55]…[255]

 

 

 

[Q WIDTH]

Sets the width of the area that displays the skin tone of the upper Q axis that focus

 

 

 

 

on [I CENTER].

 

 

 

 

[0]…[10]…[90]

 

 

 

[Q PHASE]

Sets the phase of the area that displays the skin tone regarding to the Q-axis.

 

 

 

 

[180]…[0]…[179]

 

 

 

 

 

 

 

are factory settings.

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