Chapter 7 Menu
ffWhen saving or reading setup files from an SD memory card, you can save items with an [S] and items without an [S] separately. Items with an [S] in front of the item name are the targets for [PAINT([S]SELECT)] in the main menu → [FILE] → [SETUP DATA SELECT]. Items without an [S] are targets for [PAINT(LEVEL)].
[ADDITIONAL DTL]
Item | Description of settings | Remark | ||
[KNEE APE LVL] | Changes the detail level of |
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| [OFF], [1]…[2]…[5] |
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[DTL GAIN(+)] | Changes the level of + (upper) direction of detail. |
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| [−31]…[0]…[31] |
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[DTL GAIN(−)] | Changes the level of − (lower) direction of detail. |
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| [−31]…[0]…[31] |
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[DTL CLIP] | Sets the level at which detail signals will be clipped. |
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| [0]…[63] |
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[DTL SOURCE] | Sets the ratio of RGB signal components that will create the detail. |
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| [(R+G)/2], [(G+B)/2], [(2G+R+B)/4], [(3G+R)/4], [R], [G] |
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[MASTER DTL] | Changes the master detail level. |
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| [−31]…[0]…[31] |
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| are factory settings. |
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[SKIN TONE DTL] |
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Item | Description of settings | Remark | ||
[[S] SKIN TONE DTL] | Selects the skin tone table that will display the skin tone detail. | ff[SKIN TONE DTL] works independently from the | ||
| Create the skin tone table with [DETECT TABLE]. You can shoot smoother skin | details set in each item of [LOW SETTING], [MID | ||
| tones by displaying skin tone detail. Select one, two, or three skin tones from the | SETTING], [HIGH SETTING], [ADDITIONAL | ||
| [A], [B], and [C] tables. | DTL], and [[S] CAMERA SETTING]. | ||
| [A], [B], [C], [AB], [AC], [BC], [ABC], [OFF] |
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[[S] ZEBRA VF] | Set to display a zebra pattern in the skin tone area displayed in the viewfinder |
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| screen. |
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| The zebra pattern is displayed when this item is set to [ON] and [SKIN TONE DTL] |
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| is open. |
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| The zebra pattern displays the area selected in [SKIN TONE DTL]. |
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| [ON], [OFF] |
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[[S] ZEBRA SDI | Set whether to display skin tone zebra in the SDI OUT1 signal. |
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OUT1] | The zebra pattern is displayed when this item is set to [ON] and [SKIN TONE DTL] |
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| is open. The zebra pattern displays the area selected in [SKIN TONE DTL]. |
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| [ON], [OFF] |
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[[S] ZEBRA MONI] | Set whether to display skin tone zebra in the monitor output (SDI OUT2, HDMI |
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| OUT, VIDEO OUT) signal. |
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| The zebra pattern is displayed when this item is set to [ON] and [SKIN TONE DTL] |
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| is open. The zebra pattern displays the area selected in [SKIN TONE DTL]. |
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| [ON], [OFF] |
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[DETECT TABLE] | Selects the skin tone table of the subject that displays skin tone detail. |
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| [A], [B], [C] |
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[SKIN TONE GET] | Obtains the color information of [A], [B], or [C] selected in [DETECT TABLE] from |
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| near the center marker. |
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| If executed, data from [I CENTER] to [Q PHASE] are automatically obtained. |
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| The obtained data becomes the table data of [A], [B], or [C] selected in [DETECT |
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| TABLE]. |
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| Multiple color information for [A], [B], and [C] cannot be obtained simultaneously. |
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[SKIN DTL EFFECT] | Sets the effective level of the skin tone detail. |
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| [0]…[16]…[31] |
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[I CENTER] | Sets the center position of the upper I axis (setting the area that displays skin |
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| tone). |
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| [0]…[35]…[255] |
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[I WIDTH] | Sets the width of the area that displays the skin tone of the upper I axis that focus |
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| on [I CENTER]. |
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| [0]…[55]…[255] |
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[Q WIDTH] | Sets the width of the area that displays the skin tone of the upper Q axis that focus |
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| on [I CENTER]. |
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| [0]…[10]…[90] |
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[Q PHASE] | Sets the phase of the area that displays the skin tone regarding to the |
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| [−180]…[0]…[179] |
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| are factory settings. |