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Part IV | Sequencer |
Example: 10.2.48 indicates a point in measure 10, beat 2, point 48 (one point is 1/96 of a quarter note [ q ]).
• is shown at the point where the END com- mand is stored.
7.Select the data to edit (it changes to a long
bar). Edit the data.
•Use the POS ▲ and ▼ buttons to move the cursor, the SND ∧ and ∨ buttons to change
the percussion instrument sound, and the VEL ∧ and ∨ buttons to change the velocity (how hard the keys are played).
•If the ERS button is pressed, the selected NOTE data is erased.
8.Repeat steps 4 to 7 to continue editing.
Inserting DRUMS data
You can also store DRUMS data on this display.
1.Specify the point where the new note data will be stored.
2.Use the VEL ∧ and ∨ buttons to specify the velocity (how hard the key is played).
3.Press the ENTER button to store the data.
•Instead of the ENTER button, you can store data (including velocity data) by playing the keyboard. In this case, the instrument is that specified on the display, regardless of which key is played.
4.Repeat steps 1 to 3 to input more DRUMS data.
CYCLE PLAY
You can aurally check the data you are editing by accessing the CYCLE PLAY display from the DRUM EDIT display.
• The procedure is the same as for NOTE EDIT.
• If you wish other tracks to be played back, they should be selected beforehand on the SEQUENCER PLAY display. (Refer to page 81.)
Sequencer
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