Use the number or arrow keys to cross the battlefield one square at a time (use 7, 9, 1, and 3to move diagonally.) You can exit the game at any time by pressing (the $key).

To interrupt and save a game, press K. This creates a variable MHpar in the current directory and ends the game. If MHpar exists when you start MINEHUNT, the interrupted game resumes and MHpar is purged.

You can change the number of mines in the battlefield by creating a variable named Nmines containing the desired number. Nmines must contain a real number (1 to 64). If Nmines is negative, the mines are visible during the game (allowing you to cheat).

Access: GEQUATION LIBRARY UTILS MINEHUNT

Input/Output: None.

MINIFONT

Type:

Command

 

 

Description:

Minifont: Returns the font that is set as the minifont.

 

 

Access:

…µMINIFONT

 

 

Input/Output:

 

 

 

 

 

 

 

 

 

 

 

Level 1/Argument 1

 

Level 1/Item 1

 

 

 

 

 

 

 

 

Font object

See also:

→MINIFONT

 

 

 

 

 

 

 

 

 

 

 

MINIFONT

Command

 

 

Type:

 

 

Description:

Minifont: Sets the font that is used as the minifont.

 

 

Access:

…µMINIFONT

 

 

Input/Output:

 

 

 

 

 

 

 

 

 

 

 

Level 1/Argument 1

 

Level 1/Item 1

 

 

 

 

 

 

 

Font object

 

See also:

MINIFONT→

 

 

 

 

 

 

 

 

 

 

 

MINIT

Command

 

 

Type:

 

 

Description:

Multiple-equation Menu Initialization Command. Creates the reserved variable Mpar, which

 

includes the equations in EQ and the variables in these equations.

 

Access:

…µMINIT

 

 

See also:

MITM, MROOT, MSOLVR

 

 

 

 

 

 

 

MINR

Function

 

 

Type:

 

 

Description:

Minimum Real Function: Returns the symbolic constant MINR or its numerical representation,

 

1.00000000000E–499.

 

 

 

MINR is the smallest positive real number that can be represented by the calculator.

Access:

!´LCONSTANTS LMINR ( ´is the left-shift of the Pkey).

Flags:

Symbolic Constants (–2), Numerical Results (–3)

 

 

3-148 Full Command and Function Reference