Use the number or arrow keys to cross the battlefield one square at a time (use 7, 9, 1, and 3to move diagonally.) You can exit the game at any time by pressing −(the $key).
To interrupt and save a game, press K. This creates a variable MHpar in the current directory and ends the game. If MHpar exists when you start MINEHUNT, the interrupted game resumes and MHpar is purged.
You can change the number of mines in the battlefield by creating a variable named Nmines containing the desired number. Nmines must contain a real number (1 to 64). If Nmines is negative, the mines are visible during the game (allowing you to cheat).
Access: GEQUATION LIBRARY UTILS MINEHUNT
Input/Output: None.
MINIFONT→Type: | Command |
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Description: | Minifont: Returns the font that is set as the minifont. |
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Access: | …µMINIFONT→ |
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Input/Output: |
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| Level 1/Argument 1 |
| Level 1/Item 1 |
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| → | Font object |
See also: | →MINIFONT |
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→MINIFONT | Command |
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Type: |
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Description: | Minifont: Sets the font that is used as the minifont. |
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Access: | …µ→MINIFONT |
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Input/Output: |
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| Level 1/Argument 1 |
| Level 1/Item 1 |
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| Font object | → |
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See also: | MINIFONT→ |
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MINIT | Command |
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Type: |
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Description: | ||||
| includes the equations in EQ and the variables in these equations. |
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Access: | …µMINIT |
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See also: | MITM, MROOT, MSOLVR |
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MINR | Function |
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Type: |
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Description: | Minimum Real Function: Returns the symbolic constant MINR or its numerical representation, | |||
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| MINR is the smallest positive real number that can be represented by the calculator. | |||
Access: | !´LCONSTANTS LMINR ( ´is the | |||
Flags: | Symbolic Constants |
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