MASD.INI

MASD.INI must contain valid MASD source code. This source code will be parsed/compiled before the source on the stack. It is useful to always include a basic set of commands or definitions in all compiled source.

MHpar

MHpar stores the status of an interrupted Minehunt game. MHpar is created when you exit Minehunt by pressing K. If MHpar still exists when you restart Minehunt, the interrupted game resumes and MHpar is purged.

Mpar

Mpar is created when you use the Equation Library’s Multiple-Equation Solver, and it stores the set of equations you’re using.

When the Equation Library starts the Multiple-Equation Solver, it first stores a list of the equation set in EQ, and stores the equation set, a list of variables, and additional information in Mpar. Mpar is then used to set up the Solver menu for the current equation set.

Mpar is structured as library data dedicated to the Multiple Equation Solver application. This means that although you can view and edit Mpar directly, you can edit it only indirectly by executing commands that modify it.

You can also use the MINIT command to create Mpar from a set of equations on the stack.

n1, n2, 7

The ISOL and QUAD commands return general solutions (as opposed to principal solutions) or operations. A general solution contains variables for arbitrary integers or arbitrary signs, or both.

The variable n1 represents an arbitrary integer 0, ±1, ±2, etc. Additional arbitrary integers are represented by n2, n3, etc.

If flag 1 is set, then ISOL and QUAD return principal solutions, in which case the arbitrary integer is always zero.

Nmines

Nmines is a variable you create in the current directory to control the number of mines used in the Minehunt game. Nmines contains an integer in the range 1 to 64; if Nmines is negative, the mines are visible during the game.

PPAR

PPAR is a variable in the current directory. It contains a list of plotting parameters used by the DRAW command for all mathematical and statistical plots, by AUTO for autoscaling, and by the interactive (nonprogrammable) graphics operations.

D-6 Reserved Variables