The number of a character can be found by accessing the Characters tool (…±) and highlighting that character. The number appears near the bottom of the screen. These are also listed in Appendix J of this manual.

Access:

TYPE LNUM

( °is the leftshift of the

Nkey).

 

!°LCHARS NUM

( °is the leftshift of the

Nkey).

 

&NNUM

 

 

 

 

Input/Output:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Level 1/Argument 1

 

 

Level 1/Item 1

 

 

 

 

 

 

 

 

 

“string”

 

 

n

 

CHR, POS,

 

 

 

 

 

See also:

REPL, SIZE, SUB

 

 

 

 

 

 

 

 

 

 

 

NUMX

Command

 

 

 

 

Type:

 

 

 

 

Description:

Number of XSteps Command: Sets the number of

xsteps for each

ystep in 3D perspective

 

plots.

 

 

 

 

 

The number of xsteps is the number of independent variable points

plotted for each dependent

 

variable point plotted. This number must be 2 or more. This value is stored in the reserved

 

variable VPAR. YSLICE is the only 3D plot type that does not use this value.

Access:

…µNUMX

 

 

 

 

Input/Output:

 

 

 

 

 

 

 

 

Level 1/Argument 1

 

 

Level 1/Item 1

 

 

 

 

 

 

 

 

 

nx

 

 

 

See also:

NUMY

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

NUMY

Command

 

 

 

 

Type:

 

 

 

 

Description:

Number of YSteps Command: Sets the number of

ysteps across the view volume in 3D

 

perspective plots.

 

 

 

 

 

The number of ysteps is the number of dependent v ariable points plotted across the view

 

volume. This number must be 2 or more. This value is stored in the reserved variable VPAR.

Access:

…µNUMY

 

 

 

 

Input/Output:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Level 1/Argument 1

 

 

Level 1/Item 1

 

 

 

 

 

 

 

 

 

ny

 

 

 

See also:

NUMX

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

OBJ→

Command

 

 

 

 

Type:

 

 

 

 

Description:

Object to Stack Command: Separates an object into its components. For some object types, the

 

number of components is returned as item n+1 (stack level 1).

 

 

If the argument is a complex number, list, array, or string, OBJ→ provides the same functions as C→R, LIST→, ARRY→, and STR→, respectively. For lists, OBJ→ also returns the number of list elements. If the argument is an array, OBJ→ also returns the dimensions { m n } of the array, where m is the number of rows and n is the number of columns.

For algebraic objects, OBJ→ returns the arguments of the toplevel (leastnested) function ( arg1

argn), the number of arguments of the toplevel functio n (n), and the name of the toplevel function (function).

If the argument is a string, the object sequence defined by the string is executed.

Access:

TYPE OBJ

( °is the leftshift of the Nkey).

3158 Full Command and Function Reference

Page 278
Image 278
HP 50g Graphing, 48gII Graphing manual Numx, Numy, Obj→