Epic 880TM Color Graphics
100-88002 Rev B Page 187
Universal Graphics Command Descriptions
&%UB <Name..>& Begin named universal graphic record
IPCL &%UB <Name..>&
Description The &%UB <Name..>& command initializes the universal graphic buffer
structure, and redirects the following data to the universal graphic buffer. It uses the
<Name..> field as a reference. If the name already exists in the flash user store, the
command is ignored. The command must be followed by the "End name universal
graphic record" command with the same name. If the data that follows is larger than
the universal graphic buffer (about 16K), the universal graphic definition is terminated
without saving any data.
&%UG <Name..>& End named universal graphic record
IPCL &%UG <Name..>&
Description The &%UG <Name..>& command ends the universal graphic record
operation and saves the universal graphic to flash. It uses the <Name..> field to verify
the command end and must match the "Begin named universal graphic record"
command. If the name already exists in the flash user store or the universal graphic
memory is exceeded, the command is invalid, and the <Name..> field prints.
&%UR <Name..>& Run universal graphic data from user store
IPCL &%UR <Name..>&
Description The &%UR <Name..>& command loads the referenced universal graphic
into the universal graphic buffer. The universal graphic buffer is then inserted into the
data stream. If the named item does not exist or is not a universal graphic, the Epic
880TM ignores the command.
&%US <Name.. >& Flag item as a start-up universal graphic
IPCL &%US <Name.. >&
Description The &%US <Name.. >& command flags the referenced item to `be
processed at startup. Only one user character definition and one universal graphic
may be flagged to run at startup.
&%UD <Name..>& Delete item from user store
IPCL &%UD <Name..>&
Description The &%UD <Name..>&command removes an item from user store and
frees up space. If the item does not exist, the Epic 880TM ignores the command.