З‡ÔËÒ¸ ËÁÓ·￿‡ÊÂÌËя (ÒÚ￿. 22)

1СÌËÏËÚ Í￿˚¯ÍÛ Ó·˙ÂÍÚË‚‡.

2КÓ„‰‡ Ô‡ÌÂθ

ЖКД Á‡Í￿˚Ú‡, ‚˚Ú‡˘ËÚ ‚ˉÓËÒ͇ÚÂθ Ú‡Í, ˜ÚÓ·˚

ÓÌ

Á‡˘ÂÎÍÌÛÎÒя.

ИÒÔÓθÁÛÈÚÂ

‚ˉÓËÒ͇ÚÂθ, Ô￿ËÒÎÓÌË‚ В‡¯ „·Á Í ÓÍÛÎя￿Û.

3УÒÚ‡ÌÓ‚ËÚ ÔÂ￿ÂÍβ˜‡ÚÂθ

POWER ‚ ÔÓÎÓÊÂÌË CAMERA, ̇ʇ‚ χÎÂ̸ÍÛ˛ ÁÂÎÂÌÛ˛ ÍÌÓÔÍÛ. В˚Ò‚ÂÚËÚÒя ·ÏÔӘ͇ ÔËÚ‡ÌËя.

POWER LOCK

PLAYER

 

CAMERA OFF

MEMORY

4Н‡ÊÏËÚ ÍÌÓÔÍÛ START/STOP. В‡¯‡ ‚ˉÂÓ͇ÏÂ￿‡ ̇˜ÌÂÚ Á‡ÔËÒ¸. ДÎя ÓÒÚ‡ÌÓ‚ÍË Á‡ÔËÒË Ì‡ÊÏËÚ ÍÌÓÔÍÛ START/STOP ¢ ￿‡Á.

POWER LOCK

PLAYER

 

CAMERA OFF

MEMORY

РÛÍÓ‚Ó‰ÒÚ‚Ó

КÓÌÚ￿Óθ ‚ÓÒÔ￿ÓËÁ‚Ó‰ËÏÓ„Ó ËÁÓ·￿‡ÊÂÌËя ̇ ˝Í￿‡Ì ЖКД (ÒÚ￿. 34)

ÔÓ

1УÒÚ‡ÌÓ‚ËÚ ÔÂ￿ÂÍβ˜‡ÚÂθ POWER ‚ ÔÓÎÓÊÂÌË PLAYER, ̇ʇ‚

χÎÂ̸ÍÛ˛

PLAYER

POWER LOCK

ÁÂÎÂÌÛ˛

 

 

 

ÍÌÓÔÍÛ.

CAMERA OFF

 

 

MEMORY

2Н‡ÊÏËÚ ÍÌÓÔÍÛ OPEN ‰Îя ÓÚÍ￿˚‚‡ÌËя Ô‡ÌÂÎË ЖКД.

ПРИМЕЧАНИЕ

Н ÔÓ‰ÌËχÈÚÂ В‡¯Û ‚ˉÂÓ͇ÏÂ￿Û, ‰Â￿ʇ  Á‡ ‚ˉÓËÒ͇ÚÂθ, Ô‡ÌÂθ ЖКД, ·‡Ú‡￿ÂÈÌ˚È ·ÎÓÍ ËÎË Í￿˚¯ÍÛ „ÌÂÁ‰‡.

3Н‡ÊÏËÚ ÍÌÓÔÍÛ ÒÂÌÒÓ￿ÌÓÈ Ô‡ÌÂÎË ‰Îя ÔÂ￿ÂÏÓÚÍË ÎÂÌÚ˚ ̇Á‡‰.

4Н‡ÊÏËÚ ÍÌÓÔÍÛ ÒÂÌÒÓ￿ÌÓÈ Ô‡ÌÂÎË ‰Îя ̇˜‡Î‡ ‚ÓÒÔ￿ÓËÁ‚‰ÂÌËя.

ПРИМЕЧАНИЕ

П￿Ë ËÒÔÓθÁÓ‚‡ÌËË ÒÂÌÒÓ￿ÌÓÈ Ô‡ÌÂÎË Ì‡ÊËχÈÚ ÍÌÓÔÍË Ò΄͇ ·Óθ¯ËÏ Ô‡Î¸ˆÂÏ ÔÓ‰‰Â￿ÊË‚‡я ˝Í￿‡Ì ЖКД Ò Á‡‰ÌÂÈ ÒÚÓ￿ÓÌ˚. Н ̇ÊËχÈÚ ˝Í￿‡Ì ЖКД Á‡ÓÒÚ￿ÂÌÌ˚ÏË Ô￿‰ÏÂÚ‡ÏË, Í‡Í Ì‡Ô￿ËÏÂ￿ ￿Û˜ÍÓÈ.

Á‡ÔÛÒÍÛ ÓÏÛ￿·˚ÒÚ

9