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| SWITCHER | OUTPUT | SWITCHER | CPU | Outboard Signal |
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| RED |
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| IN | Switcher |
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| 1 | |
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| GREEN |
| SWITCHER |
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| BLUE |
| NUMBER | (rear view) |
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| OUT |
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| 120/240V |
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| COMP | REMOTE | 50/60 HZ |
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| 90W |
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| SYNC |
| MAX |
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| VERT |
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| L | R | ERROR |
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| AUDIO OUT |
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| READY |
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9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 |
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Figure 3-5. Switcher Slots
To select an input:
Press SOURCE m n at operation level.
where: m = 0 (projector) or
The projector switches to, and displays, the source connected to the input selected. The projector also uses the display settings previously set in memory for that input. If the selected input is invalid, a warning message is displayed. An example of an invalid input might be “0 1” when a switcher is connected to slot 1 of the projector. Another example of an invalid input would be to select a switcher which does not physically exist.
Example 1
Slot 1 on the projector has the output from a computer workstation connected to it. To display the workstation output, press SOURCE 0 1 .
3.11