Programmer’s Reference

Table 4-30 Assignment of display memory to R[7:0], G[7:0], and B[7:0] (continued)

Memory

8/8/8

1/5/5/5

5/6/5 red (lsb)

5/6/5 blue (lsb)

bit

 

 

 

 

 

 

 

 

 

 

 

23

B7

(msb)

pixel1 G3

pixel1 G2

pixel1 G2

 

 

 

 

 

 

22

B6

 

pixel1 G2

pixel1 G1

pixel1 G1

 

 

 

 

 

 

21

B5

 

pixel1 G1 (lsb)

pixel1 G0 (lsb)

pixel1 G0 (lsb)

 

 

 

 

 

 

20

B4

 

pixel1 R5 (msb)

pixel1 R5 (msb)

pixel1 B5 (msb)

 

 

 

 

 

 

19

B3

 

pixel1 R4

pixel1 R4

pixel1 B4

 

 

 

 

 

 

18

B2

 

pixel1 R3

pixel1 R3

pixel1 B3

 

 

 

 

 

 

17

B1

 

pixel1 R2

pixel1 R2

pixel1 B2

 

 

 

 

 

 

16

B0

(lsb)

pixel1 R1 (lsb)

pixel1 R1 (lsb)

pixel1 B1 (lsb)

 

 

 

 

 

15

G7 (msb)

pixel0 I (intensity)

pixel0 B5 (msb)

pixel0 R5 (msb)

 

 

 

 

 

 

14

G6

 

pixel0 B5 (msb)

pixel0 B4

pixel0 R4

 

 

 

 

 

 

13

G5

 

pixel0 B4

pixel0 B3

pixel0 R3

 

 

 

 

 

 

12

G4

 

pixel0 B3

pixel0 B2

pixel0 R2

 

 

 

 

 

 

11

G3

 

pixel0 B2

pixel0 B1 (lsb)

pixel0 R1 (lsb)

 

 

 

 

 

 

10

G2

 

pixel0 B1 (lsb)

pixel0 G5 (msb)

pixel0 G5 (msb)

 

 

 

 

 

 

9

G1

 

pixel0 G5 (msb)

pixel0 G4

pixel0 G4

 

 

 

 

 

8

G0 (lsb)

pixel0 G4

pixel0 G3

pixel0 G3

 

 

 

 

 

 

7

R7

(msb)

pixel0 G3

pixel0 G2

pixel0 G2

 

 

 

 

 

 

6

R6

 

pixel0 G2

pixel0 G1

pixel0 G1

 

 

 

 

 

 

5

R5

 

pixel0 G1 (lsb)

pixel0 G0 (lsb)

pixel0 G0 (lsb)

 

 

 

 

 

 

4

R4

 

pixel0 R5 (msb)

pixel0 R5 (msb)

pixel0 B5 (msb)

 

 

 

 

 

 

3

R3

 

pixel0 R4

pixel0 R4

pixel0 B4

 

 

 

 

 

 

2

R2

 

pixel0 R3

pixel0 R3

pixel0 B3

 

 

 

 

 

 

1

R1

 

pixel0 R2

pixel0 R2

pixel0 B2

 

 

 

 

 

 

0

R0

(lsb)

pixel0 R1 (lsb)

pixel0 R1 (lsb)

pixel0 B1 (lsb)

 

 

 

 

 

 

4-50

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