Voice Edit mode

[F1]-[SF2] Normal Element Oscillator Output

From this display you can set certain output parameters for the selected element.

• KeyOnDelay

Determines the time (delay) between the moment you press a note on the keyboard and the point at which the sound is played. You can set different delay times for each Element.

Settings

0 ~ 127

Short Delay

Long Delay

Key on

Key on

• InsEFOut (Insertion Effect Output) Determines which Insertion effect (1 or 2) is used to process each individual element. The “thru” setting lets

Reference

 

you bypass the Insertion effects for the specific element.

 

 

 

 

(This parameter is the same as “EL: OUT” in Normal

 

 

Common above. Making a setting here automatically

 

 

changes the setting of that parameter as well.)

Voice

 

Settings thru, ins1 (Insertion Effect 1), ins2

 

(Insertion Effect 2)

mode

 

[F1]-[SF3] Normal Element Oscillator Limit

 

 

 

From this display you can create different key and

 

 

velocity “zones” for each of the elements, and even

 

 

set up a velocity crossfade between elements.

• NoteLimit

Determines the lowest and highest notes of the keyboard range for each element. The selected element will sound only when you play notes within this range.

Settings C -2 ~ G8

nYou can also create a lower and an upper range for the element, with a “hole” in the middle, by specifying the highest note first. For example, setting a Note Limit of “C5 - C4” lets you play the element from two separate ranges: C -2 to C4 and C5 to G8. Notes played between C4 and C5 do not play the selected element.

nYou can also set the range directly from the keyboard, by holding down the [INFORMATION] button and pressing the desired low and high keys. See “Basic Operation” on page 75.

• VelocityLimit

Determines the minimum and maximum values of the velocity range within which each element will respond. Each element will only sound for notes played within its specified velocity range.

For example, this lets you have one element sound when you play softly and have a different one sound when you play strongly.

Settings 1 ~127

nYou can also create separate low and high ranges for the element, with a velocity “hole” in the middle, by specifying the maximum value first. For example, setting a Velocity Limit of 93 - 34 lets you play the element from two separate velocity ranges: soft (1 - 34) and hard (93 - 127). Notes played at middle velocities between 35 and 92 do not play the selected element.

VelCrossFade (Velocity Cross Fade)

This determines how smoothly or abruptly elements switch between each other in response to velocity. (This only applies to elements that have been set for velocity splits with Velocity Limit above.) Minimum values create an abrupt change between elements, while maximum values let you smoothly change elements depending on your playing strength.

Settings 0 ~ 127

[F2]-[SF1] Normal Element Pitch Tune

From this display you can set various pitch-related parameters for the selected element.

• Coarse

Determines the pitch of each element in semitones. Settings -48 ~ 0 ~+48

• Fine

Determines the fine tuning for the pitch of each element. Settings -64 ~ 0 ~+63

• Random

This lets you randomly vary the pitch of the element for each note you play. This is effective in reproducing the natural pitch variations in acoustic instruments. It is also useful for creating unusual random pitch changes. The higher the value the greater the pitch variation. A value of “0” results in no pitch change.

Settings 0 ~127

138MOTIF Reference