[F1]-[SF5] Drum Key Oscillator Other

From this display you can set various parameters related to how the individual notes of the Drum voice respond to the keyboard and MIDI data.

• AssignMode

When this is set to “single,” double playback of the same note is prevented. This is useful when two or more instances of the same note are received nearly simultaneously, or without a corresponding note off message. To allow playback of each instance of the same note, set this to “multi.”

Settings single, multi

nWhen the Alternate Group (AltGrp) parameter is set to a setting other than “off,” this parameter is unavailable, and “---” is shown in the display.

RcvNoteOff (Receive Note Off)

Determines whether or not the selected Drum key responds to MIDI Note Off messages. Setting this to “off” can be useful for cymbal sounds and other sustaining sounds. This lets you have the selected sounds sustain to the length of their natural decay — even if you release the note, or a Note Off message is received.

Settings off, on

nThis parameter is effective for Waves selected in the [F1] - [SF1] Drum Key Oscillator Wave display (page 150).

AltGrp (Alternate Group)

Set the Alternate Group to which the Wave is assigned. In a real drum kit, some drum sounds cannot physically be played simultaneously, such as open and closed hi-hats. You can prevent Waves from playing back simultaneously by assigning them to the same Alternate Group. Up to 127 Alternate Groups can be defined. You can also select “off” here if you wish to allow the simultaneous playback of sounds.

Settings off, 1 ~ 127

[F2]-[SF1]Drum Key Pitch Tune

Voice Edit mode

nIf a Normal voice has been assigned to the key, this parameter adjusts the position of its note (not its pitch) relative to note C3. For example, let’s assume the original Voice consists of a two-Element piano- like sound up to note C3 and a two-Element string- like sound from note C#3 upwards. Adjusting this Coarse setting by +1 would not change the pitch of the piano-like sound to C#3. Instead, note C#3 of the original Voice (i.e., the string-like sound) would be used.

Fine

Determines the fine tuning for the pitch of each Drum Key Wave (or Normal Voice).

Settings -64 ~+63

[F2]-[SF2] Drum Key Pitch Velocity Sensitivity

From this display you can determine how the pitch of the Drum key responds to velocity.

• Pitch

 

mode

Determines how the pitch of the selected Drum key

 

responds to velocity. For positive values, the harder you

Voice

play the key, the higher the pitch becomes. For negative

 

values, the harder you play the key, the lower the pitch.

Reference

Settings -64 ~+63

 

[F3]-[SF1] Drum Key Filter Cutoff

 

Basic Structure (page 46)

 

The MOTIF lets you apply a low pass filter and high pass filter to each individual Drum key — giving you exceptionally detailed and comprehensive sonic control over the Drum voice.

nThis parameter is effective for Waves selected in the [F1] - [SF1] Drum Key Oscillator Wave display (page 150).

• Coarse

Determines the pitch of each Drum Key Wave (or Normal Voice) in semitones.

Settings -48 ~+48

• LPF Cutoff

Determines the Cutoff frequency of the Low Pass Filter. Settings 0 ~ 255

• LPF Reso

Determines the amount of Resonance (harmonic emphasis) applied to the signal at the Cutoff frequency.

Settings 0 ~ 31

• HPF Cutoff

Determines the Cutoff frequency of the High Pass Filter. Settings 0 ~ 255

MOTIF Reference 151