F58F: 20 ED FD

119

 

JSR

COUT

;POSITION.

F592: 20 3A FF

120

RESETZ

JSR

BELL

 

F595: A9 A1

121

NXTLINE

LDA

#$A1

;'!'

F597: 85 33

122

 

STA

PROMPT

;INITIALIZE PROMPT

F599: 20 67 FD

123

 

JSR

GETLNZ

;GET LINE.

F59C: 20 C7 FF

124

 

JSR

ZMODE

;INIT SCREEN STUFF

F59F: AD 00 02

125

 

LDA

IN

;GET CHAR

F5A2: C9 A0

126

 

CMP

#$A0

;ASCII BLANK?

F5A4: F0 13

127

 

BEQ

SPACE

;YES

F5A6: C8

128

 

INY

 

 

F5A7: C9 A4

129

 

CMP

#$A4

;ASCII '$' IN COL 1?

F5A9: F0 92

130

 

BEQ

FAKEMON

;YES, SIMULATE MONITOR

F5AB: 88

131

 

DEY

 

;NO, BACKUP A CHAR

F5AC: 20 A7 FF

132

 

JSR

GETNUM

;GET A NUMBER

F5AF: C9 93

133

 

CMP

#$93

;':' TERMINATOR?

F5B1: D0 D5

134

ERR4

BNE

ERR2

;NO, ERR.

F5B3: 8A

135

 

TXA

 

 

F5B4: F0 D2

136

 

BEQ

ERR2

;NO ADR PRECEDING COLON.

F5B6: 20 78 FE

137

 

JSR

A1PCLP

;MOVE ADR TO PCL, PCH.

F5B9: A9 03

138

SPACE

LDA

#$3

;COUNT OF CHARS IN MNEMONIC

F5BB: 85 3D

139

 

STA

A1H

 

F5BD: 20 34 F6

140

NXTMN

JSR

GETNSP

;GET FIRST MNEM CHAR.

F5C0: 0A

141

NXTM

ASL

 

 

F5C1: E9 BE

142

 

SBC

#$BE

;SUBTRACT OFFSET

F5C3: C9 C2

143

 

CMP

#$C2

;LEGAL CHAR?

F5C5: 90 C1

144

 

BCC

ERR2

;NO.

F5C7: 0A

145

 

ASL

 

;COMPRESS-LEFT JUSTIFY

F5C8: 0A

146

 

ASL

 

 

F5C9: A2 04

147

 

LDX

#$4

 

F5CB: 0A

148

NXTM2

ASL

 

;DO 5 TRIPLE WORD SHIFTS

F5CC: 26 42

149

 

ROL

A4L

 

F5CE: 26 43

150

 

ROL

A4H

 

F5D0: CA

151

 

DEX

 

 

F5D1: 10 F8

152

 

BPL

NXTM2

 

F5D3: C6 3D

153

 

DEC

A1H

;DONE WITH 3 CHARS?

F5D5: F0 F4

154

 

BEQ

NXTM2

;YES, BUT DO 1 MORE SHIFT

F5D7: 10 E4

155

 

BPL

NXTMN

;NO

F5D9: A2 05

156

FORM1

LDX

#$5

;5 CHARS IN ADDR MODE

F5DB: 20 34 F6

157

FORM2

JSR

GETNSP

;GET FIRST CHAR OF ADDR

F5DE: 84 34

158

 

STY

YSAV

 

F5E0: DD B4 F9

159

 

CMP

CHAR1,X

;FIRST CHAR MATCH PATTERN?

F5E3: D0 13

160

 

BNE

FORM3

;NO

F5E5: 20 34 F6

161

 

JSR

GETNSP

;YES, GET SECOND CHAR

F5E8: DD BA F9

162

 

CMP

CHAR2,X

;MATCHES SECOND HALF?

F5EB: F0 0D

163

 

BEQ

FORM5

;YES.

F5ED: BD BA F9

164

 

LDA

CHAR2,X

;NO, IS SECOND HALF ZERO?

F5F0: F0 07

165

 

BEQ

FORM4

;YES.

F5F2: C9 A4

166

 

CMP

#$A4

;NO,SECOND HALF OPTIONAL?

F5F4: F0 03

167

 

BEQ

FORM4

;YES.

F5F6: A4 34

168

 

LDY

YSAV

 

F5F8: 18

169

FORM3

CLC

 

;CLEAR BIT-NO MATCH

F5F9: 88

170

FORM4

DEY

 

;BACK UP 1 CHAR

F5FA: 26 44

171

FORM5

ROL

FMT

;FORM FORMAT BYTE

F5FC: E0 03

172

 

CPX

#$3

;TIME TO CHECK FOR ADDR.

F5FE: D0 0D

173

 

BNE

FORM7

;NO

F600: 20 A7 FF

174

 

JSR

GETNUM

;YES

F603: A5 3F

175

 

LDA

A2H

 

F605: F0 01

176

 

BEQ

FORM6

;HIGH-ORDER BYTE ZERO

F607: E8

177

 

INX

 

;NO, INCR FOR 2-BYTE

F608: 86 35

178

FORM6

STX

L

;STORE LENGTH

F60A: A2 03

179

 

LDX

#$3

;RELOAD FORMAT INDEX

F60C: 88

180

 

DEY

 

;BACKUP A CHAR

 

 

 

 

 

 

Page 63
Image 63
Apple II manual JSR Cout Position

II specifications

The Apple II, launched in April 1977, was one of the first highly successful mass-produced microcomputer products. It marked a significant leap in personal computing, setting standards for future developments in the industry. Created by Steve Wozniak and Steve Jobs, the Apple II differentiated itself with its user-friendly design, appealing aesthetics, and robust capabilities.

One of the standout features of the Apple II was its open architecture, which allowed users to expand and enhance the computer's functionality. This design enabled hundreds of third-party hardware and software developers to contribute to its ecosystem, resulting in an array of peripherals, including printers, modems, and storage devices. The Apple II utilized a MOS Technology 6502 microprocessor running at a clock speed of 1 MHz. Initially equipped with 4 KB of RAM, the machine could be expanded to 48 KB, accommodating more complex applications and programs.

The Apple II was also notable for its colorful graphics. It was one of the first computers to support color display, offering a 6-color palette with a resolution of 280x192 pixels in 16 colors when using its Color Graphics Card. This feature significantly enhanced the visual appeal of games and educational software developed for the platform, making computing more accessible and entertaining for various audiences.

Apple's commitment to user experience was evident in the design of the machine. It featured an integrated keyboard and a plastic case, which was both durable and visually appealing. The self-contained design included drive bays for floppy disk drives, allowing for quicker data access than traditional tape drives. It also supported audio output, enabling sound effects and music, a novelty at the time.

The introduction of the Apple DOS operating system further underscored the machine's capabilities. DOS streamlined file management and made it easier for users to navigate and manage their data. The combination of hardware and software positioned the Apple II as an educational tool and a gaming platform, fostering a vibrant software ecosystem.

The Apple II family continued to evolve, with variations like the Apple II+, IIe, and IIgs being introduced over the years. These iterations brought enhancements in memory, processing power, and graphics capabilities. The legacy of the Apple II endures, not only as a foundational product in personal computing but also as a symbol of innovation that paved the way for future advancements in technology. Its impact is still felt today, as it inspired countless developers and shaped the trajectory of the computer industry.