position. Be sure to initialise the counter at the start of the tape.

Note: Since remote control must be used to retrieve a BASIC program, observe the tape gap CAUTION in Section 9.1.5 (Step 1) of the AIM 65 User's Guide.

2.While in BASIC, type in SAVE. BASIC will respond with: OUT=

3.Enter a T (for "Tape"). BASIC will display:

OUT=T F=

4.Enter the file name (up to five characters). If the file name is FNAME, BASIC will display:

OUT=T F=FNAME T=

5.Put the recorder into Record mode.

6.Enter the recorder number (1 or 2) and type RETURN.

7.If remote control is being used, observe the procedures outlined in Section 9.1.5 of the AIM 65 User's Guide.

8.When recording has been completed, BASIC will display the cursor.

9.Switch the recorder out of record mode.

RETRIEVING A PROGRAM FROM CASSETTE USING THE BASIC LOAD COMMAND

The procedure to retrieve a BASIC program is:

1.Install the cassette in the recorder., and manually position the tape to about five counts before the beginning of the desired file.

Note: Remote control must be used when retrieving a file via BASIC.

2.While in BASIC, type in LOAD. BASIC will respond with:

IN=

3.Enter a T (for "Tape"). BASIC will display: IN=T F=

4.Enter the file name. If the file name is FNAME, BASIC will display: IN=T F=FNAME T=

5.Enter the recorder number (1 or 2) and type RETURN.

6.Put the recorder into play mode. Be sure to observe the procedures outlined in Section 9.1.6 of the AIM 65 User's Guide.

While the file is being read, each line will be displayed (and printed, if the printer is on). If the printer is on, the tape gap ($A409) will probably have to be increased.

The file being loaded will not overlay any BASIC statements already entered unless the statement numbers are the same.

7.When loading has been completed. BASIC will display the cursor.

8.Switch the recorder out of play mode.

CASSETTE OPERATIONS USING THE AIM 65 EDITOR

AIM 65 BASIC programs can also be stored and retrieved from cassette using the AIM 65 Editor. However, if the program is to be retrieved by BASIC at some future time, one rule must be

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Apple II manual Out=T F=Fname T=, In=, Cassette Operations Using the AIM 65 Editor

II specifications

The Apple II, launched in April 1977, was one of the first highly successful mass-produced microcomputer products. It marked a significant leap in personal computing, setting standards for future developments in the industry. Created by Steve Wozniak and Steve Jobs, the Apple II differentiated itself with its user-friendly design, appealing aesthetics, and robust capabilities.

One of the standout features of the Apple II was its open architecture, which allowed users to expand and enhance the computer's functionality. This design enabled hundreds of third-party hardware and software developers to contribute to its ecosystem, resulting in an array of peripherals, including printers, modems, and storage devices. The Apple II utilized a MOS Technology 6502 microprocessor running at a clock speed of 1 MHz. Initially equipped with 4 KB of RAM, the machine could be expanded to 48 KB, accommodating more complex applications and programs.

The Apple II was also notable for its colorful graphics. It was one of the first computers to support color display, offering a 6-color palette with a resolution of 280x192 pixels in 16 colors when using its Color Graphics Card. This feature significantly enhanced the visual appeal of games and educational software developed for the platform, making computing more accessible and entertaining for various audiences.

Apple's commitment to user experience was evident in the design of the machine. It featured an integrated keyboard and a plastic case, which was both durable and visually appealing. The self-contained design included drive bays for floppy disk drives, allowing for quicker data access than traditional tape drives. It also supported audio output, enabling sound effects and music, a novelty at the time.

The introduction of the Apple DOS operating system further underscored the machine's capabilities. DOS streamlined file management and made it easier for users to navigate and manage their data. The combination of hardware and software positioned the Apple II as an educational tool and a gaming platform, fostering a vibrant software ecosystem.

The Apple II family continued to evolve, with variations like the Apple II+, IIe, and IIgs being introduced over the years. These iterations brought enhancements in memory, processing power, and graphics capabilities. The legacy of the Apple II endures, not only as a foundational product in personal computing but also as a symbol of innovation that paved the way for future advancements in technology. Its impact is still felt today, as it inspired countless developers and shaped the trajectory of the computer industry.