Parameter | Description |
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Interface Name | The name of the IP interface on which RIP is to be setup.This interface must be previously configured on the | |
IP Address | Switch. | |
The IP address corresponding to the Interface Name showing in the field above. | ||
TX Mode <Disabled> | Toggle among Disabled, v1 Only, v1 Compatible, and v2 Only.This entry specifies which version of the RIP protocol | |
RX Mode <Disabled> | will be used to transmit RIP packets. Disabled prevents the transmission of RIP packets. | |
Toggle among Disabled, v1 Only, v2 Only, and v1 or v2.This entry specifies which version of the RIP protocol will | ||
Authentication | be used to interpret received RIP packets. Disabled prevents the reception of RIP packets. | |
Toggle between Disabled and Enabled to specify that routers on the network should us the Password above to | ||
Password | authenticate router table exchanges. | |
A password to be used to authenticate communication between routers on the network. | ||
State | Toggle between Disabled and Enabled to disable or enable this RIP interface on the switch. | |
Interface Metric | A read only field that denotes the Metric value of the current IP Interface setting. |
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OSPF
The Open Shortest Path First (OSPF) routing protocol uses a
OSPF specifies how routers will communicate to maintain their
One area is defined as Area 0 or the Backbone.This area is central to the rest of the network in that all other areas have a connection (through a router) to the backbone. Only routers have connections to the backbone and OSPF is structured such that routing information changes in other areas will be introduced into the backbone, and then propagated to the rest of the network.
When constructing a network to use OSPF, it is generally advisable to begin with the backbone (area 0) and work outward.
Link-State Algorithm
An OSPF router uses a
•When OSPF is started, or when a change in the routing information changes, the router generates a
•This
•When the
•Once the
Shortest Path Algorithm
The Shortest Path to a destination is calculated using the Dijkstra algorithm. Each router is places at the root of a tree and then calculates the shortest path to each destination based on the cumulative cost to reach that destination over multiple possible routes. Each router will then have its own Shortest Path Tree (from the perspective of its location in the network area) even though every router in the area will have and use the exact same
The following sections describe the information used to build the Shortest Path Tree.
OSPF Cost
Each OSPF interface has an associated cost (also called “metric”) that is representative of the overhead required to send packets over that interface.This cost is inversely proportional to the bandwidth of the interface (i.e. a higher bandwidth interface has a lower cost).There is then a higher cost (and longer time delays) in sending packets over a 56 Kbps
Cost = 100,000,000 / bandwidth in bps
As an example, the cost of a 10Mbps Ethernet line will be 10 and the cost to cross a 1.544Mbps T1 line will be 64.
Allied Telesyn | 103 |