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Microcontrollers Debugger Manual
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Introduction
This section is an introduction to the Debugger from Freescale used in 8/16 bit embedded
applications.
Freescale Debugger
The Debugger is a member of the tool family for Embedded Development. It is a
Multipurpose Tool that you can use for various tasks in the embedded system and
industrial control world. Some typical tasks are:
• Simulation and debugging of an embedded application.
• Simulation and debugging of real-time embedded applications.
• Simulation and/or cross-debugging of an embedded application.
• Multi-Language Debugging: Assembly, C and C++
• True-Time Simulation
• User Components creation with the Peripheral Builder
• Simulation of a hardware design (e.g., board, processor, I/O chip).
• Building a target application using an object oriented approach.
• Building a host application controlling a plant using an object oriented approach.
Debugger Application
A Debugger Application contains the Debugger Engine and a set of debugger components
bound to the task that the components must perform (for example a simulation and
debugging session). The Debugger Engine is the heart of the system. It monitors and
coordinates the tasks of the components. Each Debugger Component has its own
functionality (e.g., source level debugging, profiling, I/O stimulation).
You can adapt your Debugger application to your specific needs. Integrating or removing
the Debugger Components is very easy. You can add additional Debugger Components
(for example, for simulation of a specific I/O peripheral chip) and integrate them with
your Debugger Application.
You can also open several components of the same type.