Trigger Happy
martial arts combination of smacks and punches by floating six feet into the air and delivering a roundhouse kick to the head?
Counterintuitively, it seems for the moment that the perfect videogame “feel” requires the
The purpose of a videogame, then, is never to simulate real life, but to offer the gift of play. In a videogame, we are citizens of an invisible city where there is no danger, only challenge. And our videogame metropolis, like any city, is teeming and multifaceted. We have already sketched out a rough map of its geography. Later in this book we shall look at its architecture, dig below its tarmac to the pipes and
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