Trigger Happy

first appearance of, 22“motion-capture” technique of physics-based

polygonal Ape Escape arcades

cybernetic resources of first coin-op videogame in

good reason for spending money in nineteenth-century examples of architecture

pleasure of investigating videogames as new form of Aristotle

artificial intelligence Asteroids

Atari atmosphere

borrowed from horror movies creation through fog of creation through sound of creation through tempo of

Battlezone beat-’em-ups Beatmania Benjamin, Walter Black and White Blade Runner board games Bourdieu, Pierre Bowie, David

Braybrook, Andrew, See also Uridium Bushido Blade

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Magnavox Videogames and the Entertainment Revolution Trigger Happy manual 419