Trigger Happy
Earlier, I described the way in which a videogame such as Time Crisis enables you to simulate the form of killing while being happily dissociated from the morality of the acts represented, because there is no actual killing going on. This in itself is an innocent phenomenon with respectable sporting forebears. But in the specific military context, it becomes a real danger. For modern
Military aircraft and tanks used by NATO now have weapons of such range that it is not at all usual to make direct visual identification of a target; instead, icons are tracked on computerized displays and weapons are locked automatically. Since attacks in Desert Storm and Serbia were fought at the greatest distance possible in order to minimize American casualties, these procedures directly caused numerous widely reported instances of friendly fire: Allied tanks
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