Trigger Happy
What a huge challenge for programmers. But the results would be worth it. It’s all very well to try to script every possible interaction, but
In a certain crude sense, this has been the case for a long time. For instance, the enemy machines in Robotron are programmed with simple movement algorithms that tell them either to hunt down the player or go straight for the other humans on screen. But now that such movement rules are being combined with simulations of curiosity or fear, and if in the future they may even be accompanied by rules for communication, the illusion of other “life” in the gameworld will be vastly enhanced.
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