Trigger Happy
on the one
Life in plastic
Of Sweeney’s16 three certainties of life, videogames have so far largely eschewed birth and copulation. But, as if in sardonic compensation, they are triply teeming with death. And their particular reinvention of death is but one of a whole lexicon of happily irrealist principles that videogames have amassed over their history. Death in a videogame is multimodal: it means one thing for your enemies, another thing for certain other types of enemies, yet another for you. Shoot a space invader and he is gone for ever. Kill a dungeon skeleton in Zelda 64 and it is
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16 Protagonist of T. S. Eliot’s Sweeney Agonistes, that is.
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