Trigger Happy
microprocessor. Videogames could now be just as clever with much smaller, cheaper brains.
Back in 1965, an engineering student at the University of Utah called Nolan Bushnell had Spacewar on his computer, and like the other techies Bushnell played it obsessively. He began to wonder whether people might actually pay to play videogames in an amusement park, but given the size and expense of computers, it was a mere pipe dream at the time. By 1970, however, thanks to the microchip, the project had become commercially feasible, and Bushnell joined pinball company Nutting Associates to develop a mass- market version of Spacewar. In 1971, 1,500 units of Computer Space, the first arcade game, were produced. The project bombed.
So much for the future of entertainment. Computer Space was just too complicated for the videogame virgins of the general public. What the hell was it for? Pinball,
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