Trigger Happy

to providing a more dramatically interesting, and even emotionally involving, virtual world.

Another innovative aspect of Black and White is in its cybernetics: every aspect of play is controlled with the mouse, using a highly intuitive “gestural system.” With this, you can stroke your creature, teach him how to play with balls, or smack him if he takes an unhealthy interest in his own excrement.

As detailed in Chapter 3, systems of control are crucial to the success of videogames, and such imaginative new control engines can open up novel gameplay possibilities. There was a certain disappointment, then, as Nintendo unveiled the controllers for its new GameCube system—they feature nothing more than a now-standard set of buttons plus two analogue sticks. More cybernetically creative was a concept display by Sony at the September 2000 ECTS trade fair, which featured an ordinary web-cam plugged into a PlayStation2. Thanks to internal processing of the web-cam’s visual image, the player could wield a big foam sword or other object and have its movements accurately mirrored in real time by the object’s on- screen sibling.

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Magnavox Videogames and the Entertainment Revolution Trigger Happy manual