Trigger Happy
experiences are attained when there is a perceived match between the demands of the activity and the subject’s skills. Now why else would many videogames such as Metal Gear Solid let you change the difficulty level? Clearly it is boring to play a game that is too easy, and frustrating to play a game that is too hard. The same is true of, say, tennis or chess: playing someone who is far less competent than you is not much fun, as it’s too easy to win (you don’t need to play to the height of your abilities); playing someone far better than you is not much fun either, because you just get stomped on (you are made painfully aware of the inadequacy of your abilities). So pleasure seems subjectively to be optimal when the demands of the game and your skill levels are closely matched.
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