Trigger Happy
3
UNREAL CITIES
Let’s get physical
You are playing a flashy, modern 3D videogame whose theme is space combat. As your craft spins and yaws around the fighting in response to frantic thumbpresses and stick-yankings, the view from your cockpit shows gorgeously rendered models of battlecruisers with scarred gray hulls, detailed planet surfaces with moving weather systems, accurately mapped constellations and galactic dust-clouds floating serenely by in the distant void. This must be the closest it is possible to get to experiencing actual interstellar dogfighting. You feel almost airsick, but exhilarated. Tracking, homing, rolling, diving, firing, cackling in triumph. It’s pretty real, isn’t it?
Actually, no. Consider this. You fight to get an enemy craft in your sights, you fire off your lasers,
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