Trigger Happy

But what is it about the deformed aesthetic that makes it so desirable? To most Western eyes, such characters look merely childlike and childish: “cutesy.” But remember that unrealism in videogames need not be a handicap; it can be a positive, deliberate pleasure. The Japanese preference for “deformed” physiques, in this case, is a logical extension of this idea to the human form itself. Unearthliness is part of the charm.

This idea in turn explains another peculiarly Japanese phenomenon: that of virtual “girlfriends” and “dating” videogames, in which the (almost always male) player tries to woo a deformed anime-style female character with massively enhanced breasts, eyes and legs. Several of these games, which in general do not cross over into the West at all, were on display in Makuhari, including one schoolday-romance RPG named Little Lovers: She So Game; the company’s stand was decorated with large display boards on which were pinned life-size schoolgirl and sailor uniforms. Writer Robert Hamilton has supposed that young Japanese men, to go by the weighting of magazine sales (those sorts of glossy fanzines that Hamilton nicely terms “devotional” literature) actually prefer deformed anime and videogame idols to human

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Magnavox Videogames and the Entertainment Revolution Trigger Happy manual