Magnavox Videogames and the Entertainment Revolution Trigger Happy manual Virtual megalocephaly

Models: Videogames and the Entertainment Revolution Trigger Happy

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Trigger Happy

character can be an idol as much as a pop star or an actor in the West. One of the major criteria, therefore, for a game’s success in Japan is that it contains good characters.

Here, by the way, is another important difference between videogames and films. The star of a movie is chosen from a pre-existing pool of actors; you can dress them up in black Prada, shave their hair or teach them kung-fu (ideally all three), but at bottom you know what you’re getting. The star of a videogame, though, at least of that type of videogame that incorporates characters at all, is invented: built completely from the ground up. A false idol indeed. Yet in another way a hyperreal one: for whereas a novelist, who also invents characters, will normally only need (or desire) to provide a few salient features of a person’s appearance and let the reader’s imagination do the rest, a videogame character must be determinedly individuated, given a complete, solid visual form.

Virtual megalocephaly

Of course this is also what happens in comic strips. In Japan, videogames have very strong aesthetic and commercial links with manga (comic books) and

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Magnavox Videogames and the Entertainment Revolution Trigger Happy manual Virtual megalocephaly