Trigger Happy
polygons’ very ubiquity will lead to their immolation. Sony’s PlayStation2 draws about seventy million polygons per second, which is roughly equivalent to the total number of pixels on the screen.32 Hardware is thus getting very close to being able to provide so many polygons that to all intents and purposes they will soon vanish, collapsing back into the original cosmic building blocks. They will become, in effect, the modest,
The user illusion
But even with modern videogames’ zillions of
These are tricks that persuade us we are looking into the screen or canvas, rather than just looking at it.
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32 The number of polygons drawn per second is a theoretical maximum, of course, ignoring shading and lighting effects, and we are assuming a screen resolution of a million pixels at a frame rate of 60 fps.
33 Voxels is short for “volumetric
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