Trigger Happy
The virtue of Tomb Raider is that, although the variety of symbolic interaction that it offers to the
But a game such as Zelda 64, historically a contemporary of Tomb Raider III, is even more entertaining, because it combines requirements of spatial navigation and tactical timing with a far greater semiotic richness, which consists in the much wider variety of sign combinations and the cognitive challenges they pose to the player. In the Forest Temple of Zelda 64, for example, a good deal of complex fun is had with the nature of an icon itself.
The environment is a crumbling old country house, full of dark nooks and shadows.
332