Trigger Happy
don’t want absolutely real situations in videogames. We can get that at home.
Let’s stick together
Naturally, the player doesn’t mind this fakery, this playing fast and loose with the laws of nature in the name of fun. But a critical requirement is that the game’s system remains consistent, that it is internally coherent. Crucially, it is lack of coherence rather than unrealism that ruins a gameplaying experience. This is largely but not exclusively a phenomenon of more modern videogames, whose increasing complexity in terms of space, action and tasks clearly places a greater strain on the designer’s duty to create a
Videogame incoherence has three types: it can apply to causality, function or space. Incoherence of causality, firstly, appears, for
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