Trigger Happy
dispensation of characters, in order to uncover more text than is currently viewable on the open section. We are now all familiar with the process of smoothly scrolling down a
Early scrolling games were mostly of the vertical
This idea in fact featured in one of the earliest scrolling games, Defender (1980 [see fig. 9]), for many reasons a classic of radical design, in which the player’s ship is free to fly left or right, or simply to hover, spitting lasers at the evil hordes. When the ship is in motion, it remains in the center of the screen; everything else scrolls by to give the illusion of movement. But fly far enough in one direction and the player approaches the original starting point, from the opposite direction. Horizontally, then, the play area is finite but unbounded.
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