Trigger Happy
Such videogames at the moment, however, fall squarely into the
Providing a fully functional rendering of such a hugely complex environment as a real city is still beyond current videogame abilities. Even at its blisteringly high speed, Metropolis Street Racer cannot give the player total freedom to drive around: there is a set circuit, with many streets cordoned off by invisible barriers. But it will happen eventually, even in complex exploration games. The problem as things stand is that certain arbitrary simplifications have to be made. All right, say in the London levels of Tomb Raider III, you can open that door but this other door’s just a dummy, just painted on for atmosphere. But that’s our old
enemy, functional incoherence. Anything
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