Trigger Happy
quite creative in using sound to enhance the player’s involvement. Resident Evil, for instance, shows a superb handling of sound effects that is directly influenced by its movie forebears. One room is eerily silent, whereas a large galleried hall is ominously and stressfully dominated by the solemn ticking of a clock. When the moans of zombies suddenly float out of nowhere, or the silence is broken by the piercing sound of a smashing window, you know you had better run. Silent Hill, too, does this sort of thing very well. Early on in the game, the player’s character is given a radio that seems to be broken, but it emits a
Videogames’ musical soundtracks, too, are an important part of the player’s aesthetic experience. But oddly, in the
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