Trigger Happy
Miyamoto says: “Mario was born of rational design in the days of immature technology.”
More generally, both with Mario and with later characters, such considerations meant that, since the face and eyes are the richest physical loci of
Videogame characters thus grew up megalocephalic: with big heads and short bodies. This was also useful in terms of rich gameplay because most games of the era that featured “characters” were two- dimensional platformers (or
What is interesting, however, is that this deformed style persists even in modern videogames, where it is perfectly possible with increased graphic muscle to
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