Trigger Happy
processes of a character by reading an actor’s face. This process is hermeneutic: it is about interpretation.
But the imagination that videogames require of the player is a different process: it is pragmatic. It can be subdivided into two parts: “imagining into” and “imagining how.” “Imagining how” because at every moment this operation precedes the dynamic challenge of being able to predict how one’s actions will affect the system, and therefore what course of action is optimal; “imagining into” because one needs to understand the rules of the semiotic system presented, and act as if those rules, and not the rules of the real world, applied to oneself. The requirement is to project the active (rather than just the spectating) consciousness into the semiotic realm. The videogame player is absorbed by the system: for the duration of the game, he lives among signs (another way of describing the dissolution of
The person playing
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