Trigger Happy
film or a book, a videogame changes dynamically in response to the player’s input. Surely this must mean something drastic for the traditional concept of a story, authored jealously by one godlike writer? Two extreme responses, for example, might be: videogames are so radically different from stories that there can be no comparison; or videogames have the magical, catalytic ingredient that will change our very conception of what a story is.
Now some theorists, such as the designers I met in L.A., cleave to the latter view. They see in the unique quality of videogames a potential revolution, a liberation from the shackles of old, “linear” storytelling. How? Well, according to a speculative essay by Chris Crawford, “because the story is generated in
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