Trigger Happy
surely be careful never to let Lara become too individuated. If she were to look photorealistic, too much like an actual individual woman, what seductiveness she possesses would thereby be destroyed. Smith agrees:
We feel that we can make Lara significantly different to the way she is now, without making her sort of
But she’ll never be thoroughly realistic. For Lara Croft is an abstraction, an animated conglomeration of sexual and attitudinal signs (breasts, hotpants, shades, thigh holsters) whose very blankness encourages the (male or female) player’s psychological projection and is exactly why she has enjoyed such remarkable success as a cultural icon. A good videogame character
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