Trigger Happy
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Fig. 6. Resident Evil 2: claustrophobic camera angles don’t
always help your battle against the undead (© Capcom/Virgin
Interactive Entertainment)
Here is an example from any standard television
commercial. A car turns a corner, coming toward the
viewer, seen from a helicopter’s altitude; in the next
shot our eyes are at fender level and a car is moving
away. Because we are culturally attuned to montage,
we automatically see this as the same car performing
one continuous movement. Yet it is easy to imagine
that a person who had never seen film or television