Magnavox Videogames and the Entertainment Revolution Trigger Happy manual

Models: Videogames and the Entertainment Revolution Trigger Happy

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Trigger Happy

Fig. 6. Resident Evil 2: claustrophobic camera angles don’t always help your battle against the undead (‰ Capcom/Virgin Interactive Entertainment)

Here is an example from any standard television commercial. A car turns a corner, coming toward the viewer, seen from a helicopter’s altitude; in the next shot our eyes are at fender level and a car is moving away. Because we are culturally attuned to montage, we automatically see this as the same car performing one continuous movement. Yet it is easy to imagine that a person who had never seen film or television

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Page 147
Image 147
Magnavox Videogames and the Entertainment Revolution Trigger Happy manual