Trigger Happy

Fig. 9. Defender: swoop low over the mountains and defend the human race. The radar (top) shows the whole level space in miniature (‰ 1980 Williams)

focusing on a fixed area of the interior. Defender marries the endless, wraparound vista of the Cyclorama with the flickering animation of the Kinematoscope, although the vista itself is different in purpose. It is not the visual depiction of the cycloramic space that is important in the videogame—Defender’s space is still mostly unindividuated—but the strategic opportunities it offers, the chance to come up behind the enemy.

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Magnavox Videogames and the Entertainment Revolution Trigger Happy manual