Trigger Happy
The final frontier
This is a particular kind of utopianist terraforming, where a person’s capabilities are never insufficient. But what about the purely visual imagination of videogame worlds? Whereas the Battlezone universe was in its day shockingly new, today’s environments are much more instantly recognizable. They draw on only a few basic templates. There is the blasted, neonlit Blade Runner cityscape; the dank metal corridors with exposed piping, steam vents and unpredictable lighting are straight from Alien; steel catwalks and pools of orange molten metal ring that Terminator bell. Cute, unthreatening worlds in primary colors come straight from animated
There is a certain amount of interbreeding among these types, of course. Just as we saw earlier that many games opt for interfaces of a deliberately technonostalgic design, so the very environments in games like Quake III, Turok: Rage Wars, Tomb Raider
IIIor Unreal mix
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