Trigger Happy

produce an ET videogame, was so confident of its success that it produced nearly six million copies. One fly in the ointment: the game was terrible. Gamers aren’t stupid. Most of the cartridges were eventually buried in a landfill site in New Mexico, where one hopes they will eventually provide some amusement for archaeologists in the distant future.

Films based on videogames are even worse, as anyone will testify who has giggled throughout the truly spectacular artistic abyss that is Street Fighter: The Movie, starring sex symbol Jean-Claude Van Damme and renowned pugilist Kylie Minogue. Mortal Kombat was not much better, and Bob Hoskins displayed rather less animation than his pixellated counterpart in Super Mario Bros. Meanwhile, the 2001 film of Tomb Raider, starring Angelina Jolie, abandoned the essence of the videogame character’s graceful movement through space, seeking instead to batter the viewer into submission with fast cutting and special effects.

Postproduction computer manipulation of the film image is increasingly common; director George Lucas even prefers to modify his actors’ performances digitally, so that a performer’s frown in take six might be mapped onto his forehead in take three.

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Magnavox Videogames and the Entertainment Revolution Trigger Happy manual